"Narration" is a way of speaking&sbquo manner of speech and verbal skills. From this it has been expanded to indicate the role or work of the narrator who verbally describes the characters' mental states or story in films and TV from outside the screen. Waho (manner of speech&sbquo or narration) is based on katari (speaking). Katari is an oral language activity and the noun form of kataru (to speak). Kataru is different from the ordinary utterance&sbquo such as iu (to say)&sbquo or tsugu (to tell). It is almost synonymous to monogataru (to narrate). Another kataru (to deceive)&sbquo written with a different character&sbquo has also been derived from kataru. The word has been expanded to include "to cheat others." "Narration" or "narrator" does not necessarily refer only to speaking or speakers of truth. It is possible to narrate something of a false or fictitious nature. Moreover&sbquo transcending its simple meaning as "manner of speaking&sbquo" "narration" has been recognized as a technical term that is associated with a semiotic interpretation where narrative = katari and monogatari (story) in the information age. In design&sbquo for example&sbquo the narrative "existence" of a thing or event in the sense of formative language can be taken as a technique&sbquo for design concepts&sbquo to express an impression or presence that the "thing or event speaks to you." To provide a Lyotard-esque interpretation&sbquo the narration created by design (design narration) is a major subject of design in information design together with semiotic interpretations such as "large narration" or "small narration&sbquo" and this aspect of design should be further discussed in the future. It is suggested that narrative formal expression in design will become a design subject&sbquo called "narration design.