Experience

Everything from the physical experience of actually seeing&sbquo hearing&sbquo or acting to the knowledge&sbquo skills and recollections that you have accumulated through curiosity or that comprise one's memories is called "experience". To define it more philosophically&sbquo experience is nothing more than a subjectively discernible condition or awareness that is brought about by some cause or events that are executed consciously. Pragmatism would define experience as the entire process in which one's sensibility and intelligence are developed through interaction with one's environment as well as the consciousness that has been accumulated&sbquo maintained and preserved through such a process. Therefore&sbquo when one's conscious&sbquo intelligent and sensible cognition is considered extremely important in the process that forms the self&sbquo it becomes a way of thinking&sbquo called empiricism&sbquo regarding the ability of consciousness to recognize the truth. In the act of thinking&sbquo for example&sbquo it is certain that the contents of one's memories and physical experience influence one's thinking process. In other words&sbquo accumulated knowledge and skills are embodied through one's subjective consciousness. Even if&sbquo by some chance&sbquo it is not one's own but someone else's experience&sbquo it is still possible to take it into one's own subjective consciousness by referring to it. If it is considered as a principle (or ism)&sbquo experience helps locate the process of one's self-formation. In design&sbquo a methodology to subjectively view the user's consciousness is necessary in order to associate the user and her environment&sbquo or mutual relationship with society. Thus&sbquo we must reevaluate "Quality of Experience". It is important in design to confirm what kind of experience it is. That is&sbquo the benefit and effect design is to create new experience&sbquo and in order to do so&sbquo it is certain that confirming the quality of one's own and other's experience&sbquo objectively&sbquo becomes a major skill in design.

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